using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;

namespace FVS
{
    public abstract class FVSBaseData<T> : MonoBehaviour where T : DataConfigBase
    {
        /// <summary>
        /// 数据结构声明
        /// </summary>
        /// <returns></returns>
        public abstract T GetDataConfig();
        /// <summary>
        /// 明细数据更新
        /// </summary>
        /// <param name="dataConfig"></param>
        public abstract void SetDataConfig(string dataConfig);
    }

}